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The impact of video-game play on the emotional states of senior center participants
Author(s)Carol Culter Riddick, Ellen B Drogin, Sharon G Spector
Journal titleThe Gerontologist, vol 27, no 4, August 1987
Pagespp 425-427
KeywordsComputing [leisure] ; United States of America.
AnnotationExperimental group members had an opportunity to play video games for at least 2 hours per week over an 8 week period. Relative to the control group, the experimental group members experienced a decrease in pleasure, increase in arousal, and no change in dominance. (RH).
Accession NumberCPA-930624003
ClassmarkHPC: 7T

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